Most health restoring foods and all tradable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress quickly. When tracking items this way, Brown can lead the player through the game environments, scratching at doors in his way for the player to open. Every item selected this way can be used to find at least one type of item. Players select an item from the inventory for Brown to locate, which is then connected to the "find" command until changed or removed. The same system allows the player to find health restoratives and other items which, while not essential to complete the game, can help the player. Brown can not die he can only be injured to the point of collapse, causing him to stop distracting enemies or tracking an item.īrown's ability to locate items is an integral part of the game, used in every chapter of Rule of Rose to progress further. Instead, Brown growls, which distracts some Imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation. Brown cannot attack enemies (except for gnawing at Hoffman's leg, although this only stuns him and does not damage him). Jennifer can command Brown to track items by scent, "stay," and be called to her side. “Apologies, Captain,” he said smartly, and the horse tossed its head at the tightened bit, breaking into a trot for a few paces before falling back into sedate line.Brown accompanies Jennifer throughout the game after she frees him from rope using scissors in the Sector 9 Turbine Area and returns his collar.īrown will respond to Jennifer's commands. The lieutenant stiffened, all mirth falling from his face. “Yes,” Fenris said shortly, and one of the guards riding to his left stifled a snort.įenris threw Druvond a sharp look. The carriage is so very large and unwieldy.” “But it will still be slow up the mountain once we’re through the gates. At least here, he amended, on the road and in arms’ length and when it came to distance traveled, where he could see her movements clearly and there were no magic mirrors for her to curse or accidentally set upon cursing others. She was a slight, slender woman in high brown boots and a green kirtle, prone to irritating prattle, but her eyes were clear and sharp, and Fenris trusted her instincts. “I think just over an hour, perhaps,” said the lady Merrill, standing in the stirrups of her little pony as if the height might help. Had he been alone, without this great useless carriage and the retinue of nearly as useless guards-but had he been alone, he wouldn’t have been here in the first place. He also did not bother to wipe the sweat from his eyes or hurry his horse onwards, taught by the last several hours of the futility of both. How else to win over the hearts of a suspicious mountain people who would rather break teeth on stone than accept the prince of Starkhaven stealing away their heir princess?īut stone is all they have in their kitchens lately, and gravel in their quarries and ice in their bitter rivers, and Starkhaven sits abreast the richest lea and moorland south of the Minanter.Īnd Sebastian Vael, the young prince of that country, needs a wife.įenris shaded his eyes, observed that the road to the base of the mountain had not appreciably shortened in the last fifteen minutes, and resolutely did not clench his jaw. Summary: Fenris, captain of Starkhaven’s White Guard and the dearest friend of that country’s prince, has arrived in the kingdom of Kirkwall with a retinue of noble-born guards and a carriage brimming with lavish gifts. Characters/Pairings: Fenris/Hawke, Sebastian
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